This means the large amount of resources we’d spend on rasterizing SVGs is not a great tradeoff for us. We need to do 60 fps UI animations while also rendering an entire game underneath it. Our UIs also can change dynamically every frame, while most web browsers struggle to animate simple objects at 60 fps. Our UIs need to be responsive immediately or we’ll block game load, and we have to avoid causing framerate hitches because of UI. Roblox isn’t like a web browser where they can afford to have time-to-completed load times on the order of 10 seconds.
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